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Beethoven & Dinosaur’s Mixtape Wins Game of the Year at the AGDAs

October 7, 2026 6:04 pm in by
Beethoven & Dinosaur

The Australian video game industry is having a massive moment on the global stage, and if the 2026 Australian Game Developer Awards (AGDAs) are anything to go by, that momentum is only accelerating. Presented by the Interactive Games and Entertainment Association (IGEA), the AGDAs are the ultimate celebration of the country’s interactive entertainment talent. This year, the spotlight shone brightest on Melbourne-based studio Beethoven & Dinosaur, who took home the coveted Game of the Year award for their spectacular narrative adventure, Mixtape.

Mixtape is not just a game; it is a coming-of-age journey wrapped up in striking 3D stop-motion visuals. It perfectly bottles up that nostalgic feeling of youth, setting it against an unforgettable soundtrack featuring heavyweights like The Cure, Joy Division, and DEVO. The AGDA judges were thoroughly impressed with its polished gameplay and heartfelt storytelling, calling it a “triumph in virtual storytelling” that pairs a distinct visual identity with an incredible audio experience. Alongside the top honour, the game also swept the Excellence in Visual Art and Excellence in Sound Design categories.

Johnny Galvatron, the director at Beethoven & Dinosaur, was thrilled with the result. “Mixtape was the outcome of an amazingly talented team,” he shared. “To go from wanting to make a game around DEVO to creating something that resonates with so many people is mind-blowing. We’re lucky to be part of such a talented community, and I’m so proud of Mixtape and my team.”

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A Diverse Showcase of Local Talent

While Mixtape was a massive winner, it was in excellent company. The competition this year was fierce, showcasing just how diverse the local development scene has become. Tempo Lab Games had plenty to celebrate, with their rhythm game Bits & Bops securing both Excellence in Gameplay and Excellence in Accessibility. If you have not tried this catchy title yet, your reflexes are in for a serious workout.

Meanwhile, narrative fans were cheering for Schrodinger’s Cat Burglar, a clever physics-based puzzle platformer developed by Abandoned Sheep in collaboration with SuperTonic, Actuator Digital, and Translationz. It rightly earned the Excellence in Narrative award for its witty and engaging story.

The Excellence in Debut award went to Owl Machine for Key Fairy, a gorgeous hand-drawn action-adventure game that has charmed players since it first appeared. And of course, no Australian awards ceremony would be complete without a nod to the nation’s favourite animated blue heeler. Gameloft Brisbane, working with BBC Studios, Ludo Studio, and Bandai Namco, took home the Excellence in Impact award for Bluey’s Happy Snaps, proving that games can create meaningful joy for audiences of all ages.

Celebrating the Builders of the Industry

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The AGDAs also take the time to recognise the people and studios building the foundation of this thriving industry. Canberra’s Uppercut Games was crowned Studio of the Year. Known for the beautiful Submerged series and the highly anticipated Magicians: The Devil’s Deal (slated for 2027), the studio is celebrated not just for its games, but for fostering a diverse, respectful company culture and consistently uplifting the broader Australian games community.

Individual industry legends were also celebrated. Riot Games principal software engineer Tony Albrecht received the inaugural Games Connect Asia Pacific (GCAP) Legacy Award. Tony has spent decades advocating for the Australian and New Zealand (ANZ) video game community, from twenty years of public speaking to helping build South Australia’s local development scene as a founding member of Adelaide Game Developers.

The 2026 Rising Star Award was shared by two incredible talents: Amy Potter-Jarman, games marketing expert at Synty Studios, and Tyson Butler-Boschma, Associate Lead Cinematic & Lighting Artist at Gameloft. Amy has been pivotal in building global relationships for local developers through initiatives like Frosty Games Fest, while Tyson has been a mentor and community builder, even authoring a book to help early-career developers find their footing.

Furthermore, the Adam Lancman Award went to Paris Buttfield-Addison, the Creative Director at Secret Lab and Yarn Spinner. His tireless work ranges from co-founding a BAFTA-winning studio to championing local creators as the President of Tasmanian Game Makers.

The Bigger Picture

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Ron Curry, CEO of IGEA, summed up the night beautifully, noting that the breadth and diversity of the submissions reflect the remarkable maturity of the Australian game development industry.

“Behind every great Australian game and individual is a robust ecosystem that allows them to flourish,” Curry said. “Support from state, territory, and federal governments not only drives growth but enables Australian studios to take creative risks, create more jobs, and compete on the global stage. Continued government funding is crucial in ensuring Australia continues to produce great games that are exported to the rest of the world.”

It is clear that Australian video games are not just competing globally; they are setting new standards. Whether you are skateboarding through a nostalgic coming-of-age story or solving puzzles as a feline burglar, there has never been a better time to play locally made games.

Full List of AGDA 2026 Winners:

  • Game of the Year: Mixtape by Beethoven & Dinosaur (VIC)
  • Excellence in Art: Mixtape by Beethoven & Dinosaur (VIC)
  • Excellence in Gameplay: Bits & Bops by Tempo Lab Games (NSW)
  • Excellence in Narrative: Schrodinger’s Cat Burglar by Abandoned Sheep with SuperTonic, Actuator Digital & Translationz (QLD)
  • Excellence in Sound Design: Mixtape by Beethoven & Dinosaur (VIC)
  • Excellence in Music: Malys by Summerfall Studios with Belinda Coomes and Montaigne (VIC)
  • Excellence in Accessibility: Bits & Bops by Tempo Lab Games (NSW)
  • Excellence in Extended Reality: Hyper Bullet by Protostar (QLD)
  • Excellence in Impact: Bluey’s Happy Snaps by Gameloft Brisbane with BBC Studios, Ludo Studio & Bandai Namco (QLD)
  • Excellence in Debut: Key Fairy by Owl Machine (QLD)
  • Excellence in Ongoing: Static Shift Racing by Timbo Jimbo (VIC)
  • The Rising Star: Amy Potter-Jarman (NSW) and Tyson Butler-Boschma (QLD)
  • The Adam Lancman: Paris Buttfield-Addison (TAS)
  • The GCAP Legacy Award: Tony Albrecht (SA)
  • Studio of the Year: Uppercut Games (ACT)
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